lunedì 25 dicembre 2017

HAPPY CHRISTMAS TO EVERYONE!

Hope you guys have passed a good XMAS day! Don't forget to love people who loves you. Not only today, but every day of your life. <3

Oh, you wanna know what I'm doing in this period? so sweet! :3

It's a period of big changes for me, I've a lot of new projects and commissions to work on.
I Win the TROFEO GROG @Lucca comics and games for the best digital prototype and this event has given to me a lot of visibility into toy design business.
I'm very excited and also scared at the idea of fail, but I still go on! Fail is better than avoid new challenge in my opinion, am I right? Of course I am!

Me with GROG trophy!


Thanks everyone for the support, continue following me on Instagram! And don't stop to send me email, always happy to chat with mind liked people!!

Again,
MERRY CHRISTMAS GUYS!

martedì 14 novembre 2017

IAN ARANILL: Dragonero

Private commission.
This is the first character WIP, needs a lot of work and some revision of nose area. 


I don't own the copyright of this character.
All rights reserved to ©Sergio Bonelli Editore 

giovedì 12 ottobre 2017

FREE Human skin alpha

I've found this Free pack of human skin alpha by Celito Moura Filho. Super nicely done and released for free, you can download it here 


venerdì 6 ottobre 2017

Almost ready

I'm very excited! This is my very first character concept for a miniature. Now it's time to refine the edges for a better 3d printing! Wish me good luck!


venerdì 15 settembre 2017

Posing

I'm very bad in posing...
so I've downloaded Mery rig from Meryproject.com (you can download she for free) to figure out some compositions, I had a ton of fun, maybe too much....will my next step be...animation?!?
Mery leg pose

This was my first attempt in animation...4 months after I start a Maya course...I was pretty happy :) dated February 2017

venerdì 25 agosto 2017

Displacement map TUTORIAL! Thanks Akin Bilgic!

I always have problems when I generate displacement maps...so I usually use GoZ to bypass this problem, but with Maya2017 you can't use this life-saver plugin...so I have the necessity to understand   the full process behind the generation.

Google brought me here to the amazing website of Akin Bilgic (...the name is so similar to Anakin <3) that have a tutorial section where he explains perfectly how to create and use a displacement map in Arnold for Maya, Vray in 3dmax, Cinema4D and Maya. Don't miss it!


venerdì 4 agosto 2017

Anatomy study, best routine?

Hey guys!
Actually I'm studying female anatomy, it's very difficult to create something acceptable that makes you say "ok, good job" that's the main reason why I'm not very active on the blog, but I often use Instagram stories to describe this frustrating days.

I'm trying to draw every day to bear in mind the muscles position...10 min every day of anatomy image study + 10 min of gesture drawing...I feel like I'm understanding a ton of me and how I work!

What's your routine to improve your skill set guys? :3 let's share!


domenica 9 luglio 2017

domenica 2 luglio 2017

Female athletic body

Some more anatomy study, basemesh from Julie in zbrush,
 retopo in Maya, detail in Zbrush, quick render in Keyshot

Next time I'll go with soft body tipo. Will be muuuuch harder! *strong_emoji*



giovedì 22 giugno 2017

Hey! Jackpot!!! 777!!!
Thanks everyone!




Let's stay in touch on my INSTAGRAM profile or just pass by to talk with me about Maya and how cool is this crazy 3d world! Always happy to find enthusiasts!

martedì 20 giugno 2017

lunedì 12 giugno 2017

Darkwing Duck - final shot

So, here we are. Got some hours to spend with my lovely MtoA. In this rendering I've try to recreate the cheap plastic look for my maquette. Anyway I need to retopo the jacket again.


domenica 4 giugno 2017

RIGGING is about passion



Rigging isn't easy, but can give you lot of satisfaction 

Not a very simple model for my very first test..........

Rigged in Maya

mercoledì 24 maggio 2017

Baymax Frame - WIP

Exercise:
Take a frame to re-model in Maya 17 and then
render it in Arnold for Maya

Focus on: Lights and material.





Top: original frame
Bottom: my frame  (no Post-production)

Final frame rendered. Quite happy :)








venerdì 28 aprile 2017

Sci-fi glove WIP

Maybe someone of you don't know but I'm an old school industrial designer. I've ever used paper to concept at work but Zbrush makes me feel so powerful!
I hope to improve my self and became even faster and precise in creating 3D concept.

Self imposed brief for today: create something for power up the hand sensitivity
Probably this will be a long glove for a sith concept or something like that.

:) Hope you enjoy it!



giovedì 13 aprile 2017

DARKWING DUCK - final model

Hello everyone! Finally today I've found some hours to work on my darkwing duck model! Here is the final t-pose before rigging

I am the terror that flaps in the night

mercoledì 5 aprile 2017

DARKWING DUCK GUN - free 3d model

To complete the darkwing figurine I've modeled his fantastic gun, the piece is very simple but stylish!
Anyway, maybe someone else whant to do a darkwing maquette by its own, so this is just a little help for you to start :) DOWNLOAD

Hope you like it!