Some more anatomy study, basemesh from Julie in zbrush,
retopo in Maya, detail in Zbrush, quick render in Keyshot
Next time I'll go with soft body tipo. Will be muuuuch harder! *strong_emoji*
giovedì 22 giugno 2017
Hey! Jackpot!!! 777!!!
Thanks everyone!
Let's stay in touch on my INSTAGRAM profile or just pass by to talk with me about Maya and how cool is this crazy 3d world! Always happy to find enthusiasts!
So, here we are. Got some hours to spend with my lovely MtoA. In this rendering I've try to recreate the cheap plastic look for my maquette. Anyway I need to retopo the jacket again.
Maybe someone of you don't know but I'm an old school industrial designer. I've ever used paper to concept at work but Zbrush makes me feel so powerful!
I hope to improve my self and became even faster and precise in creating 3D concept.
Self imposed brief for today: create something for power up the hand sensitivity
Probably this will be a long glove for a sith concept or something like that.
To complete the darkwing figurine I've modeled his fantastic gun, the piece is very simple but stylish!
Anyway, maybe someone else whant to do a darkwing maquette by its own, so this is just a little help for you to start :) DOWNLOAD